Wednesday, January 1, 2014

Predictable Random Numbers

Guy W. Lecky-Thompson. “Predictable Random Numbers”. In Game Programming Gems, Charles River Media, 2000, pp. 133–140.


Algorithms for an Infinite Universe


other way to generate random:
[2] Random Number Generators: Good Ones Are Hard To Find. Stephen K. Park and Keith W. Miller (1988). Communications of the ACM 31 (10): 1192–1201


A Real-Time Procedural Universe
http://www.gamasutra.com/view/feature/130921/a_realtime_procedural_universe_.php?print=1

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An example I could think of:

How to make the game world random, and we can still predict the behavior (Thus, all players will have the same experience in those random events).

 e.g. Imagine in Animal Crossing, the weather seems random for the player. Some days are sunny and some days are rainy. But, there's a way we can use a seed to generate the weather forecast. Thus, we can calculate how the weather will be 1000 days from now. So, all the player will be able to have the same experience in weather change in the game.

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